Thursday 10 January 2013

Inspiration in Design Techniques - Asset/Prop Design


One of my main intentions for this continuation of my last project was to cover an area that I believe had a good potential for expansion in Dominance.
I want to cover areas of asset for the gods like their symbols and weapons. Not only for the icons that define and represent them but also functional for the tasks they perform through out the game.
For example, Osiris’s symbols are more icons of status and rule, while Anubis’s scythes or staff are used in combat. I want to give these items a sense of form and function but keep them in theme with the character who owns them.


For a skilled artist with a vast and expansive set of abilities that can be applied to almost any job presented, I believe that along with designing characters and such skills that it requires like knowledge in anatomy, appealing designs, character portrayal and development, it is also really essential to show that the artist is capable of creating objects that can portray such levels of character like a person can.
From the colours chosen to the shape and forms that can represent an item to be related to a character, species, race, time period, organisation etc.




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