Friday 11 January 2013

Gameplay Outline


Ever since the first initial project, Dominance was planned to be a RPG layered hack-and-slash game, focusing primarily on close quartered weapons in melee combat with various forms of magic, sorcery and powers that players improve and learn depending on how well they play and who they ally themselves with morally.

The game would be played in a third person perspective that would be slightly above the main character that is controlled by the player, similar in ways of Capcom’s Devil May Cry and Sony’s God of War serires.
Along with fighting a large variety of enemies that will force the play to adapt to new techniques, weapons and powers the environments will be of a fantasy and extraordinary level, acrobatic feats and platforming elements will bridge of gaps of fighting with occasional puzzles. A large amount of collectibles will be present also.

As the player progresses through the story and completing levels of gameplay, Anubis will visit other characters in “hubs”, travelling to several locations to communicate with essential beings like Osiris and Seth where the morality choices will be made.

With the various choices of who the player allies themselves with, Anubis’ powers, weapons and appearance evolves, changing gameplay and expanding replay ability through collectibles, additional powers, alternate armour, weapons, decisions and allies that Anubis will gain through his travels through the mythical lands.

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