When designing characters it may be essential to show every detail in things such as their costume, equipment and assets, but it is also key to show how well they blend into the portrayed environments. After developing a pleasing design it could not fit and blend very well with the world that they are to inhabit.
So, a technique that a lot of artists employ is that the main final concept of a character often has them situated in a small cut of the environment showing them as if they are really there.
These are often called “Hero Shots”
This is a prime example of a hero shot for a character. They are set in an environment of the game world, showing how they blend with the surroundings and how well they fit in. Interacting with it as well seeing how this character reflects against the chromed floor. The environment isn’t refined like other concepts but it is enough to simulate the mood.
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